![]() Fast forward almost two years, and now the community has grown restless again. It was refreshing for most to experience items which actually made you play the game in a different way, and which made you noticeably stronger. With the bonuses from Sets growing in power, and many of the Legendary items buffing skills that were not often used, the Set became the higher source of player power in Diablo.Īt first this seemed to not bother to community as much because the sets in pre-2.0 Diablo only enhanced stats, and did not change game play. ![]() However, there was a secondary effect that many did not consider at the time, one which has only recently reared its head, which was that build diversity slowly began to decline. The game had new life breathed into it, and the golden age of Diablo 3 had begun. There has been another complaint from the player base however, one which actually grew from all the successful changes brought in Patch 2.0.Īt first, the majority of players were very happy to see the items in the game (particularly Legendary items, which had often felt anything but, and were often worse than Rare counterparts) grow in power and purpose. This was well received at the time, and the ideology can be seen in each subsequent patch. Many items which were previously useless received new purpose, and many of the game's set bonuses were reworked to offer massive bonuses. An area that particularly got a rework at that time was the itemization of the game's loot. ![]() Most Diablo 3 players can widely agree that the game has substantially improved in many areas since the 2.0 Patch. ![]()
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